CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 - JULY 2022 (2024)

CTA U.S. Consumer TechnologyOne-Year Industry Forecast, 2018-2023 JULY 2022 The Authoritative Source for Consumer Technology Market Research Research@CTA.tech | 703-907-7600

• MethodologyTable of 4 • Economic Outlook 5Contents • • Trend Highlights Video Technology 7 16 • Computing 30 • Audio Technology 38 • Mobile and Wireless 43 • Automotive and Mobility 47 • Accessories 52 • Toys and Recreation 55 • Electronic Gaming 60 • Smart Home 64 • Health Tech 70 • Audio and Video Services 77 • Software and Apps 79 • Household Penetration Rates 81 • About CTA Research 84 • Appendix 87

About Consumer Technology Association:Disclaimer As North America’s largest technology trade association, CTA® isWhen referencing information from this report, the tech sector. Our members are the world’s leading innovatorsplease credit the “CTA U.S. Consumer — from startups to global brands — helping support more thanTechnology One-Year Industry Forecast, 2018- 18 million American jobs. CTA owns and produces CES® — the2023 (July 2022), © 2022 Consumer Technology most influential tech event in the world. Find us at CTA.tech.Association.” Follow us @CTAtech.Requests to reproduce this document, in whole or About CES:in part, may be sent to research@CTA.tech or CES® is the most influential tech event in the world — themade by calling 1-866-858-1555 or 703-907-7600. proving ground for breakthrough technologies and globalAny general questions should be directed to innovators. This is where the world's biggest brands do business and meet new partners, and the sharpest innovators hit theresearch@CTA.tech. stage. Owned and produced by the Consumer Technology Association (CTA)®, CES features every aspect of the tech sector. CES 2023 will take place on Jan. 5-8, 2023. Learn more at CES.tech and follow CES on social.

Methodology Twice each year since 1967, the Consumer Technology Regardless of the submission method, participants submit their Association (CTA®) updates its forecast of more than 125 best estimates for the total industry size and growth in a series of consumer technology products. This forecast serves as the categories for a five-year time period. benchmark for the consumer technology industry, charting the CTA’s analysts then aggregate the responses and adjust them size and growth of underlying categories and the industry as a using year-to-date trending data from other quantitative and whole. This report is used by manufacturers and retailers in qualitative inputs, such as U.S. trade and tariff data. CTA analysts creating product development plans; financial analysts for sizing then conduct a peer review to finalize the data and to discuss market opportunities; industry and general media for providing industry trends. The results are estimates that reflect the broader context in their coverage; government staff for understanding the industry sentiment. Hardware-related data within this report scope of the industry to guide policy decisions; and CTA itself for represents shipment volumes from manufacturers to U.S. dealers highlighting the successes and challenges of the industry. and installers. This includes both domestic production and imports For each edition of the CTA U.S. Consumer Technology One-Year of products to consumer-oriented sales channels, regardless of Industry Forecast, CTA requests member participation in a variety retail type, including distribution and direct-to-consumer and of ways. Some provide numeric forecasts via spreadsheet forms. online sales. Software and services data within this report Others contribute data through phone interviews, in which an represents U.S. consumer expenditures on software and services. analyst asks a series of questions about the size and direction of the industry. CTA also offers participation via online surveys.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 4

U.S. Economy Faces Challenges Ahead As the last of the COVID travel restrictions ease up, the U.S. economy Economic Outlook appears to be entering the long-heralded post-pandemic era. Yet this next stage will reflect continued and emerging fundamental social and macroeconomic disruptions that will impact the growth of the U.S. economy. At the forefront, inflation stands as the most significant and pressing headwind in 2022 and for the years to come. By the close of May 2022, consumer prices were up 8.6% compared to May 2021 per the U.S. Bureau of Labor Statistics, marking the largest 12-month increase since the period ending in December 1981. In fact, according to CTA research, 68% of Americans believe inflation is the most important issue facing them and their household, regardless of political affiliation. The sustained high prices across a variety of goods, including food and energy, are reducing discretionary spending, and the vast savings accumulated by households during pandemic lockdowns are already dwindling. As such, JPMorgan CEO Jamie Dimon has forecasted that U.S. consumers may only have about six to nine months of extra savings left.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 5

Economic OutlookConsequently, pricing pressures and shrinking savings are already souring Additionally, the ongoing chip shortage is continuing to create supply-demandconsumer sentiment and transforming current spending habits. According to the imbalances and higher prices.University of Michigan Consumer Sentiment Index, June 2022 saw the lowest This confluence of domestic and international headwinds toward the U.S.consumer sentiment at 50.2 since regular tracking began in the 1970s, marking a economy will only continue to create disruption as the war between Russia and14.4% slide from May. The growing economic cooldown is already readily Ukraine continues to wreak havoc on European markets, complicated relationsapparent in the housing market, in which fewer home builds are occurring, with Middle Eastern petrostates affect fuel markets and a contentious U.S.mortgage rates are rising, and sales of existing homes are falling, with more midterm election cycle exacerbates the underlying weaknesses in the domesticdeclines expected. and global economies.In line with this cratering of consumer confidence and slowdown in the U.S. Ultimately, this points to a U.S. economy that is likely headed toward a recessioneconomy, American consumers have pivoted their spending away from in the coming quarters or year. Based on the latest figures from the Bureau oftechnology purchases toward travel and entertainment (up 54% from 2021 per Economic Analysis, U.S. gross domestic product (GDP) slid 1.5% in Q1 and isdigital advertising platform Cardlytics) in what increasingly feels like the last gasp likely hovering around 0% in Q2, putting the U.S. well on the brink of an officialbefore the plunge. recession. The continued implementation of aggressive rate hikes by the FederalBeyond the U.S., international supply chain disruptions also have contributed Reserve is likely to seal the fate of another recession.significantly to inflationary pressures. While the United States works to firmly Consequently, the back half of 2022 will likely be marked by Americanpush COVID-19 into the rearview mirror, China’s continued implementation of consumers curbing their spending in the face of continued higher prices and“zero-COVID” lockdown measures is still impacting global supply chains, with the diminished savings. In turn, we could see a sustained recession into 2023, as theamount of cargo en route to the U.S. 30% lower than it was a year ago. While U.S. economy still relies on about 75% of its GDP from consumer spending. Asthis could be in part the result of decreasing demand as U.S. consumer such, the key determinant to navigating and reaching the end of the comingdiscretionary spending declines, shutdowns of ports of origin for goods in China recession will be how soon inflationary pressures can be relieved for consumers.are creating the significant bottlenecks driving up prices and wait times. CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 6
Industry Revenue Growth on Pause After Two Record Years CTA’s industry outlook in January was cautiously optimistic that consumer spending would sustain itself long enough to push the consumer technology Trend Highlights industry past a symbolic half-trillion-dollar milestone in 2022, despite supply chain challenges and inflation. In retrospect, CTA’s outlook was not optimistic enough. With 2021 fully accounted for, the industry surpassed the milestone last year, rising to $504 billion. The new outlook for 2022 accounts for world events in the past six months that have put downward pressure on CTA’s original projections for the year. Major hardware categories such as laptops and TVs, which were expected to decline, are now seeing steeper drops than originally forecasted. Supply chain constraints, exacerbated by China’s zero-tolerance COVID lockdowns are aggravating shortages in smart appliances and vehicles. And heightened inflation, due in part to fuel and other commodity prices that spiked after the Russian invasion of Ukraine, is reducing discretionary consumer spending on tech products. In a rare occasion in the history of this publication, CTA is predicting a decline in industry revenue in 2022. The industry will amount to $503 billion in retail value, down 0.2% from 2021. Putting this into full context, the industry is well above pre-pandemic levels, when it totaled $452 billion in 2019. Underlying this year’s total, hardware revenues will see a 1.4% decline, while software and streaming spending will rise 3.5%.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 7
Trend Highlights From the consumer’s perspective, many people may feel as though from a few months to a year — to sweeten the deal on a new product they are getting “back to normal” as their balance of at-home and out- purchase. This is most notable among video and streaming services of-home activities returns to pre-pandemic levels to a large degree. but is also being seen with fitness equipment and home security From the manufacturer’s perspective, getting back to normal is near- equipment. These services add considerable value to the customer impossible, given the circ*mstances. Chip supply and logistics experience while guaranteeing a built-in window of customer challenges are causing companies to focus more resources on engagement opportunities for the manufacturers and service maintaining supply lines and sourcing materials. Where supplies have providers. Software and services spending in the U.S. this year, which been short, companies have had to re-engineer products to includes gaming, video and audio streaming, apps and consumer accommodate what’s available at any given time. Some firms are cloud services, will reach nearly $127 billion, up 3.5% over 2021. leaning more toward premium products, where margins are more Hardware revenues are seeing a decline this year, due largely to rewarding, such as with televisions. Others are diversifying product decreases in tech that performed well during the pandemic, such as lines to address new demographics (e.g., smartwatches for children). laptops, tablets and televisions. Luckily, the industry includes a wide And in some cases, manufacturers have not been able to meet variety of technologies, some of which will offset declines elsewhere. market demand for the latest models and technologies due to supply bottlenecks (appliances and advanced driver assistance system [ADAS] tech). Companies that can get their product onto retailer shelves or into e- commerce warehouses are seeking recurring revenue streams after the initial product purchase. Subscription services are key revenue generators that have seen phenomenal growth in recent years. Some hardware manufacturers are using free service packages — rangingCTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 8
Trend Highlights Areas of Growth in 2022 5G Gaming Consumers are well into the 5G upgrade cycle, with 73% of smartphones Home gaming consoles and accessories are making steady gains this incorporating the technology this year. Wireless providers are also making year, despite constant supply constraints, with consumers quickly snapping inroads into the fixed broadband market and will have installed 5G home up every console that hits retailer shelves. The $6.3 billion that gaming broadband modems in an estimated 1.5 million-plus households by the end consoles will generate this year could be higher if manufacturers could of 2022. Meanwhile, enterprises are beginning to use 5G equipment to make more product. Meanwhile, gaming software and service spending is better manage business operations and industrial processes, and one of the largest components of CTA’s forecast. Consumers will spend municipalities are deploying it in smart city initiatives. $51.6 billion (growing 1%) on gaming downloads, in-game purchases and subscription gaming services in 2022. Smart Home Although a cooling housing market may create headwinds for smart home Health Tech tech in the coming year, this segment includes a variety of devices with A perennial trend in CTA’s outlook, health tech continues to expand its many applications that can help make home life more convenient, safer footprint in the industry as consumers pay closer attention to their health and more secure. Consumers are expected to gravitate toward energy- and fitness goals and use tech for better outcomes. Smartwatches, fitness efficient products like smart thermostats and smart lighting while energy trackers and connected exercise equipment are among the biggest prices remain high. Smart home revenues will reach $23.8 billion this year, contributors to growth in the category, but connected health monitoring 3% over 2021. devices offer opportunities for companies helping consumers track chronic conditions like high blood pressure and diabetes. Overall, the category will generate $13.4 billion this year, up 4% over 2021.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 9
Trend HighlightsTop Five Hardware Products($ Billions)When addressing the trajectory of theconsumer tech hardware industry, it isuseful to look at the heavy hitters. Thetop five largest revenue generators willaccount for over half of hardwarerevenues in 2022 (54%), and theirinfluence is felt throughout the industry,whether one looks at the accessories,peripherals, software or servicesaffiliated with each. A decreasing Runners-Up: Five more notable hardware categories that carryproportion of these top five in overall significant weight on the industry bottom line in 2022:hardware revenue suggests consumers Desktops ($11.6 billion)could be tightening their budgets and Wireless earbuds ($8.7 billion) Smart appliances ($7.5 billion)focusing more on updating their existing Smartwatches ($6.6 billion)tech with accessories. Home gaming consoles ($6.3 billion)CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 2022e: CTA estimate; 2023p: CTA projection 10
Trend Highlights Top Five Hardware Products by Revenue Smartphones remain the largest influencer of consumer tech hardware Factory-installed automotive tech, much like the overarching automotive revenues, making up 26% of the market. More than 155 million smartphones manufacturing market, cannot catch a break. Vehicle production is suffering will ship to the U.S. this year, approximately 1% more than in 2021. Wireless from gridlock in supply lines, in addition to inflationary pricing that is reducing providers continue to offer attractive promotional deals on handsets to lock in consumer demand. Despite these challenges, a growing portion of new long-term contracts as they compete for subscribers in this nearly saturated vehicles includes ADAS Level 1 and Level 2 technologies, which will boost market. the value of factory-installed automotive technology to more than $15 billion this year, up 3% over 2021. Laptop revenues will decline by over $5 billion this year (-12%), to $40.9 billion, with consumers and enterprises purchasing 10% fewer units this year Rounding out the top five revenue generators, tablets also contribute to (69 million). However, laptops remain the PC of choice, and shipments will be industry revenue reductions, coming down 13% over 2021, to $14 billion. well above the pre-pandemic level, which stood at 53 million in 2019. Tablets face some competition from laptops, but they fill a need for lower-cost computing power with ample app abilities and are the most mobile of the PC LCD displays have two record-setting years behind them, which has pushed devices. demand this year below pre-pandemic levels. More than 36 million LCD TVs will ship this year, down 18% from 2021. They suffer not only due to diminished TV demand but also from competition with OLED screens, which are making inroads via traditional OLED panels and newer QD-OLED technologies. This competition will heat up over the next few years. Overall, LCD displays will generate $14.5 billion in revenues this year.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 11
Trend Highlights Emerging Tech Revenue ($ Millions) Growth (%) Inclusion Criteria1. Revenue must surpass $100 million in the coming year (2023).2. The product must see at least 15% revenue growth in the coming year.3. The product must have been introduced to the forecast within the past five years (since 2017). CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 2022e: CTA estimate; 2023p: CTA projection 12
Trend HighlightsEmerging TechSmart Home exercise equipment remains an incredibly young industry that is still trying toIf the American behavior or sentiment of upgrading and protecting their home catch up to the workout-at-home craze ignited by the pandemic. Overall, CTAwasn’t important before the pandemic, it definitely is now. According to CTA’s estimates that all wearables/health equipment will generate more than $1324th Annual U.S. Ownership & Market Potential Study, 2022 will see a host of billion in shipment revenues, with products such as sports technologies, over-new smart home product owners, with first-time buyer percentages increasing the-counter hearing aids, connected health monitors and exercise equipmentfrom the previous year for all smart home products, demonstrating that expected to see double-digit growth in unit shipments over the next two years.households continue to look for new tech upgrades. CTA expects homeownersto continue to upgrade their homes, especially to maximize their energy Entertainmentefficiency. Smart energy management products, such as lightbulbs, switches At the forefront of Americans’ minds during the pandemic, and likely to haveand thermostats, are all expected to see double-digit growth in unit shipments to changed behaviors forever, was the need for entertainment. Streaming servicesdealers for 2022 and 2023. Consumers are also looking to upgrade the internet are beginning to make headway in the market, but gaming is still the true kingspeed in their homes with 5G gateways. As providers continue to roll out their and has proven it is going nowhere. Cloud gaming is in its beginning stages, but5G networks, more Americans will be looking to make the switch. with the metaverse around the corner, virtual reality (VR) and augmented reality (AR) headsets could one day become the controllers of choice. In the shortHealth term, cloud gaming will allow for gamers to take their games anywhere with justAnother American behavior that may have changed forever is the focus on our a simple attachment to their smart devices. How Americans see and hear theirhealth, both physically and mentally. Technology has helped Americans in a entertainment is also reaching a crossroads, most notably in terms of displayvariety of ways, but none more important than beginning to track our behaviors technologies. 4K digital displays will remain the top dog for the foreseeableand bodies. Connected health monitors, smartwatches, fitness trackers and future, but CTA projects that OLED, not 8K, displays will be the next big displayespecially sports technology are all vital to tracking and then understanding our disruptor. CTA estimates that by 2026, a little more than 9 million OLED sets willhealth. Once Americans understand their health, how it changes and what be shipped to the U.S.causes it to change, they can then choose to do something about it. ConnectedCTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 13
Total ConsumerTechnologyRetail Revenue($ Billions) Services Growth • 2022: 3.5% • 2023: 2.8% Hardware Growth • 2022: -1.4% • 2023: -0.3%CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 2022e: CTA estimate; 2023p: CTA projection 14
TotalConsumerTechnologyHardwareRevenue($ Billions)CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 2021e: CTA estimate; 2022p: CTA projection 15
Glossary of TermsAverage Unit Price (AUP)/Average Wholesale Price (AWP): All prices reflected in the book Inflation: The figures in this report reflect actual pricing and are not time-adjusted for inflation orare in terms of wholesale value. This is the price a dealer/retailer would pay to the manufacturer deflation.before discounts and incentives. Calculated by: Annual Unit Sales/Annual Revenue. Installed Base: Represents the actual number of individual units of a particular product that areConsensus: CTA employs a consensus methodology in deriving its industry forecasts. This owned across the U.S.methodology involves soliciting inputs from companies involved in the consumer technology Manufacturer to Dealer Shipments: See Shipments.industry for their expectations for the size and growth of the total industry this year and for eachof the next five years. These estimates are then blended and adjusted based on year-to-date Original Equipment Manufacturing (OE/OEM): In some cases manufacturers build finishedtrends in CTA’s shipment data program (CE MarketMetrics) and other qualitative inputs. The goods that will be sold under another company’s badge or brand. These manufacturers are thusresults reflect the consensus view of the broader marketplace. said to have an OE relationship to another brand. CTA data does not capture these shipments unless otherwise specified.Consumer Channels: CTA data only reflects shipments that are destined for consumer use.Government, business and institutional sales are excluded unless otherwise specified. See Percent Change: An expression of the difference between a volume or price in 1-year periodDealers for more information. compared with the previous year period. Calculated by: [(Year B / Year A) – 1].Dealers: CTA’s shipment data represents manufacturer sales to any and all types of consumer Projected Sales: Data for and beyond the current year is labeled as a projection, as it projectschannels, referred to as dealers for the purpose of this report. This includes general electronics into the future beyond the current data collection period. Indicated by a "p" after the year insuperstores, specialty stores, computer and office specialty stores, online retailers, mass charts.merchants, club stores, high-end retailers, 12-volt specialty, custom installers, discounters, Retail Sales: Sales to consumers. CTA tracks sales to dealers. The only retail figure that wedepartment stores, drug and grocery stores, distributors and wholesalers and direct-to-consumer publish is for the industry total (derived from using an industry average retail markup of 28%).sales. Sales to Dealers: Wholesale sales to U.S. consumer channels. Note: all data within this reportDollars: The total revenue value of the unit shipments captured by manufacturers, based upon represent shipment volumes from manufacturers to U.S. dealers.the wholesale price paid by dealers. See Average Unit Price (AUP) for more information. Shipments: All sales-related data shown in this report represents manufacturer to U.S. dealerEstimated Sales: Data for the current year is labeled as an estimate since it is often based on shipments of finished goods. They include both domestic production and imports but areyear-to-date shipment volumes. Indicated by an "e" after the year in charts. exclusive of OEM product, unless otherwise specified.Factory to Dealer Shipments: See Shipments. U.S. Only: All shipment data reflects products sold only through U.S. consumer sales channels.Household Penetration: Represents the percentage of U.S. households that own at least one Units: The number of individual items of a particular product that are shipped to dealers duringunit of the product in question. Also referred to as the incidence rate. the given time period.Incidence Rate: See Household Penetration.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 16
Product Definitions360° Cameras: A camera with a 360-degree field of view in the horizontal plane, or with a visual Apps: Revenues generated by consumer purchases of iOS and Android apps. Does not includefield that covers (approximately) the entire sphere. in-app purchases or recurring in-app subscription fees.4K Ultra HD Blu-ray Players: A Blu-ray player that can play 4K Ultra HD Blu-ray discs. Audio and Video Accessories: Includes carrying cases, cables, chargers and cleaning kits. Does not include headphones after 2005.4K Ultra HDTVs: Sum of all displays that are capable of at least 8 million active pixels, with atleast 3840 horizontally and at least 2160 vertically. Audio Components: Includes home receivers, amplifiers, tuners and speakers, turntables, soundbars and signal processors.5G Home Gateways: Home gateways with an embedded 5G wireless transceiver. Augmented Reality Headset/Eyewear: Device that is primarily designed to be worn on, in or5G Smartphones: Smartphones with an embedded 5G wireless transceiver. around the eyes whose primary method of use includes input visible to the user via some display technology. AR devices typically display information and/or virtual objects in addition to the user'sAction Camcorders: Hands-free action cameras are designed for capturing point-of-view vision of the physical world.footage. Batteries: Cells that provide electric current for consumer technology products. Includes primaryAftermarket Advanced Driver Assistance Systems (ADAS): Includes aftermarket blind spot batteries (D, C, AA, AAA), specialty batteries and rechargeable batteries.detection, lane departure warning and collision warning systems. Bluetooth-Enabled Speakers: Wireless speakers that receive audio signals via Bluetooth.Aftermarket Autosound Equipment: Aftermarket tape decks, CD players, amps, equalizersand speakers. Includes satellite radio receivers. Blu-ray Players: Home component Blu-ray players; excludes Sony PlayStation models.Aftermarket Computer Monitors: Computer monitors sold separately from a computer tower or Cable Set-Top Boxes: A device with the primary function of receiving television signals from acomplete computer system. cable provider to a consumer's television.Aftermarket Computer Software: Revenues generated by aftermarket consumer purchases of Cables: Audio/video cables.Windows or Mac software sold separately from a personal computer. Includes purchases ofpackaged software, digitally downloaded software and subscription-based software purchases. Camcorders: Standard standalone camcorders.Excludes enterprise software, PC games and software that is pre-installed on PCs. Compact Audio Systems: Devices that integrate the functions of a multi-component homeAftermarket Marine Audio: Includes marine speakers, head units and amplifiers. stereo system (does not include MP3 docking capability).Aftermarket Vehicle Security: Vehicle security devices, keyless entry systems and vehicletracking systems sold separately from a vehicle. Beginning in 2014, Radar Detectors wereincluded in aftermarket vehicle security.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 17
Product DefinitionsComputer Components: Components for use in personal computers, including processors, memory Digital Cameras: Digital cameras, including point-and-shoot, replaceable lens, mirrorless and DSLRsticks, optical drives, internal storage drives and power supplies. models.Computing Accessories: Includes carrying cases, cables, chargers, keyboards, mice and cleaning Digital Combinations: Sum of all digital sets with built-in video source unit including DVD, Blu-ray,kits. DVR.Connected Home Technologies: Includes IP/Wi-Fi cameras, connected thermostats, smart smoke Digital Direct-View TV: Digital direct-view sets and monitors.detectors and CO detectors, smart home systems, smart locks, connected switches, dimmers andoutlets and digital assistants. Digital Imaging Accessories: Includes carrying cases, cables, chargers and cleaning kits for digital imaging products.Connected Exercise Equipment: Includes any exercise equipment with the ability to interfacewirelessly with a mobile-app and/or includes screen that provides on-demand fitness routines or other Digital Photo Frames: A picture frame that displays digital photos without the need to print them orcontent to enhance the exercise experience use a computer.Connected Switches, Dimmers and Outlets: Home lighting switches, dimmers and outlets that can Digital Projection TV: Digital rear projection sets and monitors.be controlled via smartphone or tablet. Digital Storage: Blank computer media (CD-R, CD-RW, DVD-R, DVD-RW), external hard drives,Connected Thermostats: Electronic, programmable and self-learning Wi-Fi-enabled thermostats flash media (SD cards), USB thumb drives and network attached storage.that optimize heating and cooling of homes and businesses to conserve energy. Digital Video Recorders (DVRs): A set-top box that records video in a digital format to a disk driveCorded Phones: Landline telephones that are connected to the base station with a cord. or other local or networked mass storage device.Cordless Phones: All cordless landline telephones. Drones: Unmanned aerial vehicle (UAV) with flight controlled either autonomously by onboard computers or by the remote control of a pilot on the ground or in another vehicle. Sold throughDash Cameras: A digital camcorder that is mountable on a vehicle's dashboard or on the rearview consumer sales channels.mirror. Includes models with dual lenses. DVD Players (Any Type): Includes standalone standard, Blu-ray and 4K ultra-HD Blu-ray players.Desktop 3D Printers: Desktop printers that can make a 3D solid object of virtually any shape from a Does not include other devices that may include DVD player, such as gaming consoles and combodigital model. Sold through consumer channels or directly to consumers from the manufacturer. TVs.Desktop PCs: A personal computer (PC) in a form intended for regular use at a single location. Electric Scooters: Scooters that are battery powered.Digital and Non-Digital Memo Recorders: Device that records voice/audio memos. Electric Bikes: Bicycles that are battery powered or assisted.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 18
Product DefinitionsElectronic Gaming Consoles: Portable and home game consoles. resolution display technology (e.g. FitBit), and that do not fit under the definition of smartwatches are also included in the fitness and activity trackers category. These devices may or may notElectronic Gaming Software: Includes physical and digital game purchases for consoles and communicate with a smartphone or other portable device. Activity trackers DO NOT possess thepersonal computers, and recurring subscription fees for online gaming services. Excludes ability to make or receive phone calls either directly or through a connected device.downloadable content within games and game apps for mobile devices. Definition expanded inJanuary 2018. Front Projection: Total shipments of front projectors. Includes pico projectors.E-readers: Standalone electronic devices designed primarily for reading digital books or magazines. Full HDTV (1080p): Sum of high-definition sets capable of 1080p resolution from all display technologies.E-toys: Electronic educational devices, handheld electronic games, analog radio-controlled vehicles,other battery-operated vehicles, robots and electronically controlled action figures, musical Health and Fitness Technology: Fitness and activity tracking technology. Includes devices thatinstruments and karaoke machines. Does not include home robots. contain pedometers, accelerometers, altimeters, barometrics pressure sensors, heart rate monitors and sport-specific activity trackers.E-toys that are STEM: E-toys that are designed to help children learn concepts in science,technology, engineering or math. Home and Clock Radios: Home radios including table, clock, headset, multiband and portable radios.Factory-Installed Automotive Technology: Represents wholesale value of head units, amplifiers,navigation systems, telematics, rear-seat entertainment and ADAS technologies installed in new Home Gaming Consoles: Stand-alone, non-portable game consoles such as Xbox One/One S,vehicles at the factory. Sony PS4/PS4 Pro and Nintendo Switch (not Switch Lite).Family Radio Service Devices: Family radio devices that operate in the 462 and 467 MHz Home Network (Wired or Wireless): Home communications network that allows multiple devices tofrequencies in the ultra high frequency (UHF) band. connect with each other and the internet.Fax Machines: Stand-alone fax machines (not fax modems). Includes sales of multi-function (print, Home Robots: Includes autonomous robots often used for indoor/outdoor household choresscan, copy, fax) units. including robotic vacuum cleaners, floor-washing robots and lawn mowers.Fitness Activity Trackers: Fitness and activity tracking devices include wearable devices that use Home Theater System/Surround: A home theater system includes at least the following productssensors to measure or track movement, activity levels and/or certain vital signs. Included devices connected together in the same room: a television 40 inches or larger, an audio/video receiver, videomay or may not feature GPS or GPS capabilities. These devices contain at least one or more of the components such as DVD player or VCR and an audio system with five or more speakers (optionalfollowing sensors: pedometer, accelerometer, altimeter/barometric pressure sensor, or heart rate subwoofer) designed to recreate the movie theatre experience.monitor. Activity trackers that are designed to be worn on the wrist and that use a rudimentary, low-CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 19
Product DefinitionsHome Theater-in-a-Box: Integrated home theater package that "bundles" together components. factor. Typically connects to television via separate HDMI cable.Installed Home Technologies: Home automation technologies that are typically installed by a OLED TV: Total shipments of DTV sets using organic light emitting diode (OLED) technology.professional installer. Includes structured wiring, lighting controls, multi-room audio video systems(wired), climate systems and whole house controllers. Other Smart Home Systems/Sensors: All other smart home combination packages and sensors.IP/Wi-Fi Cameras: Video camera that can send and receive data via a computer network and the Personal Computer (Any Type): All personal computers including desktops, laptops and tablets.internet. Includes baby monitors that communicate over Wi-Fi/IP. Personal Sound Amplification Products (PSAPs): Hearing devices that are designed primarily toIPTV: A device whose primary function is to broadcast the TV signal through the IP protocol to a amplify ambient sound. Includes devices that will be included in the U.S. Food and Drugconsumer's television. Administration's regulations outlining a definition for over-the-counter hearing aids, which was finalized October 19, 2021.Laptop Docking Stations: Device that allows laptop to connect simultaneously to peripherals suchas mice, keyboards and monitors. Pet Tech: A connected device that is used to monitor, entertain, feed or track household pets, typically controlled by a smartphone.Laptop/Notebook PCs: Includes notebooks, netbooks and convertible PCs. Portable CD Equipment: Portable CD equipment including personal portable and CD-equippedLCD TV: Total shipments of liquid crystal displays including CFL and LED sets. boomboxes.Mesh Wi-Fi Systems: Wireless home network equipment designed to establish a consistent, strong Portable Gaming Consoles: Portable or handheld game console devices such as Nintendo 3DS,Wi-Fi signal throughout a home. Also known as home mesh networks. Typically includes a hub that Sony PS Vita and Nintendo Switch Lite.connects directly to a modem and one or more nodes that extend Wi-fi coverage. Portable Media Players: A portable device that plays back digital audio or video files. May includeMobile Video Devices: Includes all in-vehicle entertainment systems and components. Includes touch screen and the ability to run apps.aftermarket video source units and displays (e.g., system-in-a-bag, in-dash DVD players, overheadmonitors, mobile DSS receivers, dash cameras, etc.). Portable Navigation Devices: A battery powered, GPS-based navigation device that is portable. Does not include navigation devices that are built into vehicles.Modems/Broadband Gateways: Home broadband gateways and modems. Includes units with orwithout built-in Wi-Fi. Includes gateways/modems shipped to broadband providers. Does not include Printers: Computer printers designed for home use. Includes laser, inkjet, bubblejet, dot matrix and5G gateways/modems. multifunctional printers. Does not include enterprise printers.NEXTGEN TV (ATSC 3.0) Receiver Boxes: NEXTGEN TV (ATSC 3.0) converter in set-top box form Rear View Cameras: Aftermarket rear view backup cameras and kits; may include monitor.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 20
Product DefinitionsSatellite Radios: All Sirius-XM receivers. Smartwatches: A smartwatch is any wearable device that invokes the design of a traditional timepiece and that is designed to be worn on the wrist. The device displays alerts via some form ofSatellite Set-Top Boxes: A device that receives television signals from a satellite dish to a display which may or may not have touch capabilities and typically communicates directly with aconsumer's television. mobile phone, tablet or other computing device. A smartwatch may also assist the wearer in placing or answering telephone calls to/from a connected device and may feature on-board hardwareSmart Appliances: Refrigerators, dishwashers, washing machines, dryers with built-in connectivity necessary to make and receive calls (e.g., an embedded cellular radio). Other features may includethat enables notifications and remote control through a mobile app. GPS capabilities and/or monitoring of vital signs via one or more embedded sensors.Smart Displays: Smart speakers that include a touchscreen. Soundbars: Home theater speaker system in a single cabinet that simulates surround sound.Smart Door Locks: A door lock that can be controlled with a smartphone or tablet. Sports Technology: Device that tracks and analyzes performance and activity for a specific sport.Smart Doorbells: Doorbells that send and receive data via a computer network and the internet. Stand Alone Caller ID Devices: Stand-alone and integrated (with corded or cordless phone)Typically include video camera and are typically controlled through mobile app. telephone answering devices that display the caller's phone number.Smart Home Security and Monitoring Systems: Smart home systems packaged with two or more Standalone Wi-Fi Routers: Basic Wi-Fi routers that are not whole home Wi-Fi solutions and that dodifferent types of smart home devices. Packages may include video cameras, motion detectors, not include a modem. May include Ethernet ports.open/close sensors, alarms and hub devices. Standard DVD Players: First generation DVD players that play standard DVDs. Does not includeSmart Light Bulbs (Including Kits): Light bulbs that send and receive data via a computer network Blu-ray or 4K UHD Blu-ray players.and the Internet. Typically controlled through mobile app. Includes packages with multiple light bulbs. Standard Wireless Telephones: Wireless handsets that employ a proprietary operating system.Smart Smoke Detectors and CO Detectors: Connects to mobile devices as well as sounds an Also known as feature phones.alarm when smoke/carbon monoxide is detected. Streaming Media Players: A set-top box that allows consumers to use an HDTV set to view contentSmart Speakers: Wireless speakers that can receive voice commands and enable interactivity with a that originates from limited internet services or a local network. Includes Roku, Apple TV, etc.digital assistant, excluding those with built-in displays. Streaming Sticks / Dongles: Streaming media player in stick or dongle form factor. TypicallySmart TVs: Sum of all DTVs that have consumer-oriented apps loaded on the set that deliver connects to HDMI of television directly or with short (less than 6-inch) cord.internet-based content through an internet connection.Smartphones: Wireless handsets that employ an operating system (e.g., Android, iOS) and can useapps.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 21
Product DefinitionsSubscription Music Streaming Services: Consumer expenditures on subscription streaming music Wired Earbuds: Audio listening hardware that is worn in the ear canal. Includes tethered earbudsservices that deliver on-demand music and audio content over the internet for a monthly or annual and true wireless earbuds.subscription fee. Includes revenue attributable to consumer subscription fees for streaming music,including all subscription fees for pure-play music streaming services and a portion of subscription Wired Headphones: All wired over-ear or on-ear headphones.fees for streaming services that are add-ons to other services such as in the case of SiriusXM's All Wireless charging pads: Charging device that transfers power to a device wirelessly.Access or Mostly Music packages. Does not include revenues generated through advertising oninternet radio services. Wireless Earbuds: Includes devices that CTA previously defined as hearables, such as earbuds that track heart rate and activity levels.Subscription Video Streaming Services: Consumer expenditures on subscription streaming videoservices that deliver on-demand or linear video content over the open internet for a monthly or annual Wireless Headphones: Includes devices worn on the ear or around the ear; does not includesubscription fee. Does not include revenue from traditional pay TV programming distributed via cable earbuds.or satellite. Wireless Phone Accessories: Includes carrying cases, cables, chargers and cleaning kits for digitalTablet PCs: Mobile devices operated by a touch screen larger than 6.6 inches. imaging products.Total DTV that are HDMI 2.1-enabled:TVs that fit the required specifications of HDMI 2.1 features. Wireless earbuds that are tethered: Earbuds or in-ear headphones that receive audio signal via Bluetooth. Audio jack not included. Includes cable or band that connects the earbuds together.Video Game Accessories: Includes carrying cases, cables, chargers, controllers and cleaning kitsfor video game systems. True Wireless Earbuds (TWS): Earbuds or in-ear headphones that receive audio signal via Bluetooth. Audio jack not included. Earbuds are not connected to each other with a cable or band.XR Headset/Eyewear: includes any device that is primarily designed to be worn on, in, or around the Includes devices that CTA previously defined as hearables, such as earbuds that track heart rate andeyes and whose primary method of use includes input visible to the user via some display technology. activity levels.This category includes devices such as Oculus Rift, Lenovo Mirage Solo, HTC Vive, MicrosoftHoloLens and "smart" contact lenses. Completely passive VR devices like Google Cardboard are not Wired headphones that are on-the-ear: Wired headphones that are worn on the ear.included unless they include an actively powered input device in the box. Merely having an NFCsensor is not sufficient to make an otherwise passive device active. Wired headphones that are around-the-ear: Wired headphones that are worn around the ear.Whole Home Wi-Fi Solutions: Wireless home network equipment designed to establish a Wireless headphones that are on-the-ear: Wireless headphones that are worn on the ear.consistent, strong Wi-Fi signal throughout a home. Also known as home mesh networks. Typicallyincludes a hub that connects directly to a modem and one or more nodes that extend Wi-fi coverage. Wireless headphones that are around-the-ear: Wireless headphones that are worn around the ear.CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 | All rights reserved. | CTA.tech/research 22
CTA U.S. Consumer Technology One-Year Industry Forecast, 2018-2023 - JULY 2022 (2024)

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